This project is scheduled for launch
Launch date: Monday, September 28, 2026 at 08:00 AM UTC

TickServ offers a highly flexible and cost-effective game server hosting solution, designed for gamers who desire dedicated multiplayer experiences without the burden of traditional monthly subscriptions. Its primary purpose is to provide on-demand game servers for popular titles like Minecraft, Valheim, Palworld, Factorio, and Project Zomboid, billed strictly by the hour.
The service targets individual gamers, groups of friends, or communities looking for a hassle-free way to host their favorite games, paying only for the time their server is actively running.
TickServ is ideal for friends who want to quickly set up a private server for a weekend gaming session without committing to a full month's payment. For instance, a group playing Project Zomboid for a few hours on Saturday and Sunday can simply start and stop their server, paying only for those active hours, which is significantly cheaper than a continuous monthly plan.
It also serves players who might be experimenting with different games or modpacks. They can easily switch between games like Factorio or Core Keeper, selecting the appropriate RAM tier, and only incur costs for the specific game they are playing at that moment. This flexibility eliminates the need for multiple subscriptions or complex server migrations.
TickServ operates on a transparent, pay-by-the-hour model, with prices ranging from €0.02/h (4 GB Eco-shared vCPU) to €0.26/h (32 GB Dedicated CPU). Pricing is determined by the chosen RAM and CPU performance level, not the specific game. Users top up a wallet in fixed amounts (€5, €10, €20, €50), and billing occurs by the started hour. VAT is included, and there are no hidden fees. A first session is offered free of charge upon card verification, with no immediate billing.
The platform emphasizes ease of use, allowing users to create and launch a server in minutes with a simple interface. Stopping a server is a one-click action, immediately halting billing. An automatic shutdown feature stops servers after 15 minutes of inactivity to prevent unnecessary charges. The "console" provides real-time monitoring of costs and server status. While direct support channels aren't explicitly detailed, community engagement via Discord and Reddit is mentioned, suggesting avenues for assistance and interaction.
TickServ provisions dedicated virtual machines for each gaming session, ensuring isolated resources and consistent performance. Users can select from various RAM and vCPU configurations, including "Ecoshared vCPU" options (4 GB, 8 GB, 16 GB, 32 GB) and "Dedicated CPU" options (8 GB, 16 GB, 32 GB), catering to different game requirements and player counts. The service handles the restoration and saving of game worlds between sessions.
TickServ stands out as an incredibly flexible and cost-efficient solution for hosting multiplayer game servers. By eliminating subscriptions and offering granular hourly billing, it empowers gamers to enjoy dedicated server experiences on their terms. Explore TickServ today to launch your game server in minutes and only pay for what you play.
Comments will be available once the project is launched.
Timothée Gonnet
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